- Semester one 👾
We have designed a wearable device that enhances people's external perception of postal services.
Process
Prototyping
Material testing
Mel explored how to mimic enhanced human vision, drawing inspiration from bees. She used lens elements to create a prototype, which I found aesthetically pleasing. However, we decided not to incorporate the lenses into the final prototype due to technical challenges.
explorations
Feedback
In terms of project feedback, we accurately understood the theme, but I believe it's also a limitation on our part as we were too focused on achieving 'accuracy,' thus limiting possibilities. I think our ideas could be more 'innovative' and involve more exploration, both in materials and themes. This feedback aligns with suggestions from teachers and peers, which I wholeheartedly agree with. Additionally, we need to improve the logical flow in our presentations by establishing a narrative to thread through our entire design process or story.
Summaries
Week1
The Human Sense project served as a 'launch' for me, introducing me to the rhythm of project work in the course. It provided a glimpse into the meaning of the word 'experience,' involving collaboration with individuals from different backgrounds.
The project was both intense and enriching for me, extending beyond academic knowledge. Working in teams with classmates from different countries made communication challenging and rewarding. It demanded extra effort from everyone to adapt to campus life and harmonize with people of diverse cultural backgrounds.Throughout the project, we were encouraged to be hands-on and create 'physical' objects, discouraging reliance on 'digital' technologies. Initially, I found this approach puzzling, as it differed significantly from my previous educational experiences where the emphasis was on embracing new technologies to make projects visually appealing. In the Human Sense project, we abandoned this approach and genuinely crafted physical objects, even if some appeared less refined or somewhat rough. Personally, it was an adjustment I was not entirely comfortable with, and I had many concerns. However, simultaneously, letting go of the technological design process allowed me to focus more on exploring the theme and sensory experiences. It was a unique design experience that challenged my understanding of what constitutes 'good design.