- Semester one 👾
1. Selfish Breathing - contrasting and visualizing the amount of air individuals require with each breath.
2. In the context of future air pollution, the sensory experiences of individuals.
Process
Research methodology
We individually conducted experiments on breathing, holding our breath and then relaxing, observing each person's reactions. I really enjoyed this research method compared to sitting indoors and searching for information on the computer. I believe I will use this method frequently in future projects.
Sketch interview
Feedback
Summaries
Week1
I am very interested in the theme of air. Initially, I explored numerous works related to air, most of which were artistic creations using air as a medium. I found that while these works may not be visually complex, their expression techniques are clever. I originally intended to pursue this direction. When deciding on the project focus, I proposed using breathing as the starting point. Breathing is the most obvious process of interaction between humans and air, constantly occurring yet often overlooked. Min suggested creating more direct designs, utilizing the physical properties of air and interacting with other media to make the presence of air visible. Although this approach was intriguing, after group discussions, we decided to stick with the theme of 'breathing.'
Our research methodology provided valuable insights for the project. Despite realizing after the first presentation that we were actually working on data visualization rather than Body Storming, where we visualized the amount of air breathed in different situations (running, jumping, lying down, bending, etc.), which varies based on individual physical fitness and even lung size. Min found a literature review on the respiratory rates of infants and adults. Combining this with our previous data physicalization, we developed our 'Selfish Breath' device, allowing individuals to clearly see the volume of air they and others inhale with each breath.
Week2
Within two weeks, we actually developed three devices because we always felt it was 'not enough.' First came the 'Selfish Breath' plastic bottle, followed by glasses that visualize the movement trajectories when two people breathe together, and finally, the balloon house. We were tirelessly busy with these three small devices, and I noticed that everyone was uncertain about whether their design was good or bad. So, we kept experimenting, feeling unsure. I found myself questioning how to judge whether my design works are good or bad. Moreover, where are the criteria for evaluating good and bad? Our current designs are not industrial designs (everyday products), and measuring them based on visibility and usability seems meaningless. I am still pondering this question, but I feel that in the context of a school project, the design process and journey may be more valuable than the end result. We also consulted with Tonicha on this matter, and her response was affirmative.
I particularly enjoy the ideation phase before making the final prototype, although it is challenging for me. I usually brainstorm several ideas on my own and then present them to friends (non-specialists) to gather opinions and questions. This process not only sparks inspiration but also leads me to reevaluate the theme, deepening my understanding. In the end, I strongly feel that the early stages of finding a project's entry point are crucial. A clever entry point can make the project stand out.